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Sending Rotation of Player with Node and Socket.io


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I'm not a pro, but I think the best way is to send the rotation based on a timeout (maybe after checking that the user is active?).

For big games, the information is sent to the server, that check if the informations are possible and correct (to avoid cheats), then broadcasted to the other players.


Don't hesitate to share your future work with the community :)

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