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Line's zOffset problem


MasterK
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6 hours ago, Deltakosh said:

why not using the renderingGroupId in this case? Seems the good candidate here

you changed head icon.

Yeah, i use it now.

And i tried modify shader's position.z. it's ok too. That won't display part of covered.

webgl's zOffset dont effect line. need to set other polygon z > 0 to display line front.

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