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Create meshes based on prototype mesh


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I have question about creating meshes based on one prototype. 

I have multiple meshes, that have same geometry but should have different material (color), idea was to create prototype mesh in 3d max, add bump map and export it.

Than I found that Mesh class have source mesh, so I passed my prototype mesh into mesh constructor:  PG

So far everything was working I could create new meshes and change material for them.

But problems started when I tried to create instances from new meshes as all instances where moved to same position: PG

But if I make clones from meshes they work: PG


Was it designed to be used like that, or I am overusing system :)

Maybe there is better way to achieve same result?  prototype -> different meshes -> instances.

@Deltakosh some ideas there?

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