Jump to content

freezeWorldMatrix / children


Recommended Posts

Quick question: Does freezeWorldMatrix need to be called on children meshes to gain full performance benefit, or is freezing a parent mesh enough (I see that the children have different values for isWorldMatrixFrozen, so guessing I need to freeze each child individually, but figured I'd make sure before making a bunch of changes that didn't need to be made)

Also: Is there a way to measure how many meshes world matrices are being evaluated in the scene, i.e. something like engine.drawCalls for matrices calculations count?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...