thrice Posted September 4, 2017 Share Posted September 4, 2017 Quick question: Does freezeWorldMatrix need to be called on children meshes to gain full performance benefit, or is freezing a parent mesh enough (I see that the children have different values for isWorldMatrixFrozen, so guessing I need to freeze each child individually, but figured I'd make sure before making a bunch of changes that didn't need to be made) Also: Is there a way to measure how many meshes world matrices are being evaluated in the scene, i.e. something like engine.drawCalls for matrices calculations count? Quote Link to comment Share on other sites More sharing options...
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