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InteractionManager consideration


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I'm working on my first game on Pixi and looking at the InteractionManager I had a couple of ideas I'd like to share.


First of all, wouldn't be better to register a custom "pointerUp/Move/Down/etc" and handle that internally so it uses mouse or touches based on the device compatibility?


Instead of

touchmove = mousemove = function move () { ... }

you'd have just

pointermove = function move () { ... }

and no useless events registration.


Secondly. Why no support for Microsoft specific pointer events? (ie: MSPointerUp/Down/... and pointerup/down/...)


I may work on that and send a PR if there's interest in such a thing.



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