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Poor text scaling


Jazcash
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I have a retro-style game with pixel art that I'm scaling up with 

game.scale.setUserScale(2, 2);

And I'm adding some text:

game.add.text(100, 100, "Hello world!", {font: "retrofont", fontSize:24});

But the scaling makes the font appear distorted, as you'd expect. Is there a way to render the text crisp or alternatively scale only certain elements of the game up? Currently I'm thinking of creating a second canvas overlaying the main canvas with default scale and rendering the text on that instead, but it feels hacky and could impact performance? Open to better suggestions.

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