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Gameobjects with predefined Behaviors


bambuk
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Hello, I am originally coming from Unity3D, so I have some troubles understanding planning my project in phaser. 

I have different enemies in my game with different behaviors. In unity I would create socalled prefabs and assign special scripts to this prefrabricated gameobjects. Than I can load them into the game whenever I want.

Is it opossible to do something similiar in phaser? All I saw is that i can add sprites in code and work with them after added, but that seems quite complicated for my purposes.

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