Will Welker Posted September 27, 2017 Share Posted September 27, 2017 What is the proper method for displaying images as textures without regard for lighting? I am using a picture as the texture for a mesh and I want it to display at its full brightness. I have seen the Playground examples for setting skybox cube textures to have this effect but that seems overly complex if all I want to do is disable lighting/shadow effects. I am using the glTF exporter from Blender and importing the glTF into my Babylon scene so some data is encoded into the glTF file already (it is basically a JSON file). It would be nice to be able to set the parameter in the glTF file. Or if it would make more sense to switch over to the Babylon exporter, I could do that. I am just trying to learn glTF. Quote Link to comment Share on other sites More sharing options...
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