jpdev Posted January 26, 2014 Share Posted January 26, 2014 Hi guys, Do you think that it's correct that calling game.physics.overlap sets the touching properties of the sprites involved? I think this is a bug, because I think the overlap function should perform checks only and not alter properties of the sprites involved. Details: I was using overlap to enable the player to gather coins.So I overlap the player sprite with the coins sprite group, add a callback in which I kill the coin sprite. So far so good - but now if the player presses the jump key at exactly the right moment (when gathering a coin) he can jump off of this coin.Because overlap with the coin sets touching.down on the player sprite to true. (and that is what I check to enable the player to use the jump key) The flag is set to true, because the overlap-function is using the separation-function internally, with a flag to not actually separate - but this flag does not prohibit the setting of the touching properties. This workaround is easy:- call overlap function for coin gathering- setting all touching flags on the player sprite to false- now call collision function to get the real touching flags (from the ground for example) What do you think, is this a bug? (Tested with the dev phaser 1.1.4.) Link to comment Share on other sites More sharing options...
rich Posted January 26, 2014 Share Posted January 26, 2014 Not sure which version of 1.1.4 you tested, but overlap doesn't set any touching flags any more. Link to comment Share on other sites More sharing options...
jpdev Posted January 26, 2014 Author Share Posted January 26, 2014 Hi Rich, I was using "v1.1.4 - Built at: Tue Jan 14 2014 03:31:58". I have now cloned the newest 1.1.4 from github and ran the build script, but I can't test with that version of phaser, because it won't run. SAT ist undefined, 1.1.4. Phaser crashes on startup with:"Uncaught ReferenceError: SAT is not defined phaser.js:38028:26" Okay, by using the SAT.js found in exmaples/wip I got the lasted 1.1.4 phaser to run. You are indeed correct, the touching flags are no long set. Link to comment Share on other sites More sharing options...
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