Myjestic Posted October 27, 2017 Share Posted October 27, 2017 Now it's getting complicated, at least for me I have programmatically created a maze out of cubes and putted seamless textures on it. To improve performance of my game, I mergeD all single cube meshes to one. This mesh has 18k vertices and I want to reduce them drastically. My attempt was to export my mesh to an OBJ File and import it with Meshlab. I tried with "remove duplicate vertices" which decreases the numer of vertices to 3k. The Problem is, if I export it and then import it to my babylon scene, the textures looking like this: I think the problem is, that at the position where the cubes touch, the vertices are duplicate, and after "optimizing" them, they are gone and I have a stretched cube. The texture is now stretched to the "long" cube. How can I reduce the vertices / faces without getting this effect? And is there an easier way to do it? Quote Link to comment Share on other sites More sharing options...
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