mwatt Posted January 27, 2014 Share Posted January 27, 2014 Hey all, I've been working on other projects and starting a new job so my plan to port a game I wrote in Enchant.js over to Phaser has been on hold. Before I stopped work, I got the gameplay itself working, but got stalled trying to implement a proper splash screen and a menu/configuration page. My time is about to free up some, and I am interested in going back to work on the above-mentioned port. I know Phaser is not very opinionated and lets you do things the way you like to do it, which is cool. However, I am looking for an approach that follows the ideal as Rich perceives things, perhaps particularly something using the upcoming new, improved state manager. I can't find anything new in this regard and the older basic example seems a bit lacking (or maybe it's just me, I dunno). So, has anyone created something along these lines that they can share, or does anyone know if the Photon Storm team is working on something like this? Link to comment Share on other sites More sharing options...
jerome Posted January 27, 2014 Share Posted January 27, 2014 maybe this will help : http://s-nambiar.com/tutorials/managing-game-states-phaser/ ? Link to comment Share on other sites More sharing options...
XekeDeath Posted January 27, 2014 Share Posted January 27, 2014 There is a template that has Boot Preloader Menu Game on the repo phaser / resources / Project Templates / Basic Stole that from another thread, because I couldn't remember where the template was...It has these states:Boot - load in the images for the preloader, and set a few default values for things like screen size and stuff.Preloader - Preloads the assets for the game, and can have a nifty animation as you go. Good for splash screens.MainMenu - As it sounds, this is the main menu, whose sole purpose is to be main, and menu-yGame - What goes in here is what you already have, just in phaser form. Arlefreak 1 Link to comment Share on other sites More sharing options...
jerome Posted January 27, 2014 Share Posted January 27, 2014 initial Rich post : http://www.html5gamedevs.com/topic/1372-phaser-function-order-reserved-names-and-special-uses/some conceptual infos so far : https://github.com/photonstorm/phaser/wiki/Phaser-General-Documentation-:-Game I'll write up something more special about Stages soonI need to read back many answered posts on this topic and to read the code to understand well how it works before writing Link to comment Share on other sites More sharing options...
mwatt Posted January 28, 2014 Author Share Posted January 28, 2014 @Jerome: Yes I've read the state tutorial - worth reading, and the links to other articles too. I have also read that post by Rich. @ XekeDeath: Yes I've looked that BasicGame template, and it is helpful. Thanks to both of you for your responses. I am looking for more. Maybe I am asking for too much, but these resources don't quite hit the mark for me. I would love to see a really fleshed out template, perhaps from a portion of an actual game that Rich has published, using Phaser. Hey, I can ask. However, it has been some time since I looked at the all of the aforementioned except for the state tutorial of course, which is new. I will go back and look at them again. Perhaps with fresh eyes I will find that they are enough. Thanks again guys. kass 1 Link to comment Share on other sites More sharing options...
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