brucewong21 Posted November 7, 2017 Share Posted November 7, 2017 Hello everyone, I'm working on a doom clone which you can try out here metaldoom.herokuapp.com I want to create a 3D level grid so that I can visualize my A* path finding algorithm and also use my in game editor to snap cubes to certain points on the map. I tried to make a visualization using a mesh but with many meshes, performance obviously becomes too slow. How can I create a 3D reference grid in my scene yet avoid the performance hit? Thank you so much for your help. I have an image to show how the grid should behave and look like. Quote Link to comment Share on other sites More sharing options...
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