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issue with mesh.clone() and mesh attach to parent


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Hello I'm not sure to get what is wrong in your scene :)

So I added a sphere to visualize center and axes:

http://www.babylonjs-playground.com/#HWQ2QH#2 (You can see that box is correctly positioned at -1, -1, -1)

Now let's add the clone:

http://www.babylonjs-playground.com/#HWQ2QH#3 (the newBox is also correctly positioned at -1,-1,-1 from his father so -2,-2,-2 from the global world. Indeed the clone function also cloned the parent position)

And then we can move the parent box:

http://www.babylonjs-playground.com/#HWQ2QH#4 (the parent box is now at -1,1,-1 and the child box remains at -1,-1,-1 from his parent which means -2,0,-2 from the world)


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