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Input Events for touch screen


mattbrand
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A game I made that is playable here: http://gametheorytest.com/gerry/

Has the input events defined as such:

this.sprite.events.onInputDown.add(onInputDownTile, this);
this.sprite.events.onInputOver.add(onInputOverTile, this);
this.sprite.events.onInputOut.add(onInputOutTile, this);

On a computer it works great. On a touch device, there seems to be a lack of sensitivity. So sometimes if you tap and move your finger, it doesn't register a touch at all. Sometimes it will register the first touch, but not pick up the onInputOver on the next tile.

Any ideas why this would not be accurate on touch?

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