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Skinned mesh with several separate animation


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I have several skinned meshes with the same bone structure and around 30 different animation clips to use.

Is there a way to load animation clips once from a separate file and then use them on different meshes?

Including animations into each and every mesh will require quite significant space.

I wasn't able to figure out the way to it.

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Hello yep this is possible.

You can use SceneLoader.ImportMesh (or sceneLoader.Append) to load files containing the bones with animations and then just use mesh.skeleton = ... to affect the new skeleton to your mesh


An almost related example:


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