dsman Posted November 17, 2017 Share Posted November 17, 2017 Is there an exporter for Maya planned for development? Considering most game artists and studios work in Maya, wouldn't Maya exporter be good to have than 3DMax? Or Any full-proof way to take scene designed in Maya (including PBR material setup ) to 3D Max with no or minimal loss? (which then can be exported to Babylon) We tried export FBX and 'Send to 3D Max' method (For Maya to 3DMax). Although materials/textures are preserved in Max, they don't appear in Material editor. (So if some small change is to be made in material, you have to assign new material and make fresh setup) Quote Link to comment Share on other sites More sharing options...
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