lagauche Posted November 21, 2017 Share Posted November 21, 2017 1. Can I apply a bumpTexture normal map to both sides of a plane? I have backFaceCulling set to false, but the bumpTexture I have assigned to the material only displays on one side of the mesh. 2. How can I use black and white bump maps instead of normal maps? When I try this with bumpTexture it does not work. Quote Link to comment Share on other sites More sharing options...
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