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Convert from StandardMaterial to PBRSpecularGlossinessMaterial


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Hi Guys,

I would like to know if there is a way to convert a StandardMaterial to PBRSpecularGlossinessMaterial? My input sources have only diffuse color + specular color + shininess + opacity value etc. (just some basic phong stuff). How I can   convert such a material to a PBRSpecularGlossinessMaterial so that the visual aspects is applausible?


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