BlackMojito Posted November 23, 2017 Share Posted November 23, 2017 Hi Guys, I would like to know if there is a way to convert a StandardMaterial to PBRSpecularGlossinessMaterial? My input sources have only diffuse color + specular color + shininess + opacity value etc. (just some basic phong stuff). How I can convert such a material to a PBRSpecularGlossinessMaterial so that the visual aspects is applausible? Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 23, 2017 Share Posted November 23, 2017 Nothing exists in standard in Babylon but I would recommend this great read as a nice start: https://www.marmoset.co/posts/pbr-texture-conversion/ Quote Link to comment Share on other sites More sharing options...
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