d13 Posted November 24, 2017 Share Posted November 24, 2017 Hi Everyone! Another question for you all that I'm having a surprisingly hard time figuring out. I'm trying to set up a system where a user selected a mesh, and the ArcRotate camera will then smoothly tween to that mech from it's present position. I do know how to select a mesh and then set it as the camera's target. selectedMesh = scene.getMeshByID(meshName); camera.setTarget(selectedMesh.position); But, I don't know how to then tween the camera so that it smoothly zooms in on that mesh. I did come across this old post that seems to demonstrate something similar to what I need, but couldn't get the code or playground example to run: Can anyone point me to playground example that demonstrates this effect, or let me know which next steps I should take? Thank you! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.