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Quick question on collison for specific tiles


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I have added my tilemap and I think added that to a layer. And i've also created my player sprite. I am re-making gunsmoke (youtube gunsmoke NES game). 


// Tiling*
		map = this.add.tilemap('map', 64, 64);
		layer = map.createLayer(0);


		player = game.add.sprite(600, 2900, 'player'); // create player sprite
		game.physics.enable(player, Phaser.Physics.ARCADE); // enable phyics to player 

I want to have specific tiles to prevent my player walking past them. It's the sides on the image image below..

How do I make them solid and not able to walk through?

3vgzf9.jpg (



Sorry for my bad English. I have looked through Phaser Examples but I cannot find what I am looking for.

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