ucandoit Posted November 26, 2017 Share Posted November 26, 2017 hi. I have added my tilemap and I think added that to a layer. And i've also created my player sprite. I am re-making gunsmoke (youtube gunsmoke NES game). // Tiling* map = this.add.tilemap('map', 64, 64); map.addTilesetImage('tileset'); layer = map.createLayer(0); layer.resizeWorld(); //player player = game.add.sprite(600, 2900, 'player'); // create player sprite game.physics.enable(player, Phaser.Physics.ARCADE); // enable phyics to player I want to have specific tiles to prevent my player walking past them. It's the sides on the image image below.. How do I make them solid and not able to walk through? ( Sorry for my bad English. I have looked through Phaser Examples but I cannot find what I am looking for. Link to comment Share on other sites More sharing options...
samme Posted November 28, 2017 Share Posted November 28, 2017 Phaser.Tilemap#setCollision ucandoit 1 Link to comment Share on other sites More sharing options...
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