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Sprite jitter & making bitmapText fixed relative to camera


Mariusz
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Hi, I'm working on a simple game and have a remark and a question.

1. I have downloaded the phaser 1.1.4 from the dev branch to see if it would work, though I know it's still under development, I can see already that sprite jitter upon rapid movement is significantly bigger than it is with the 1.1.3 release. This is more of a remark rather than a question as I don't expect you to know why that would be. I thought I'd mention it anyway.

2. I'm trying to display score in my game using the bitmapText function, though I can't figure out how to make the text fixed to camera and I haven't seen a single example that would have it implemented. I have tried setting the fixedToCamera flag. This is party the reason why I downloaded the 1.1.4 version, to see if it would work then, but it still didn't.

Any help would be greatly appreciated.

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1.1.4 is still under development and many things aren't yet working. I can't say for sure whether those things are among them (I think only Rich knows at this point), but I wouldn't expect anything in 1.1.4 to work fully until it is actually released...

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1.1.4 is still under development and many things aren't yet working. I can't say for sure whether those things are among them (I think only Rich knows at this point), but I wouldn't expect anything in 1.1.4 to work fully until it is actually released...

Thanks for the reply, as I said it was just something I'd noticed. The main problem I still have is related to bitmapText and camera, regardless of phaser version.

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