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InputText control not showing up correctly in vr


HoloLite
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What is your VR headset?  I tried on a mesh, so not full screen:
https://www.babylonjs-playground.com/#S7L7FE#4
It looks OK (no double vision) on my Samsung Odyssey, but for some reason controllers don't seem be working now.  On my GearVR it was too far away to see for some reason.  I don't think the gaze is doing anything on 3.1 (looks like you still need a controller), so how are you enabling the keyboard?

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With 'gaze' I mean without a controller.  In English gaze is to steadily (continuously) look - to me what is more like the PGs you made the the cubes "selecting..." and changing colour, without needing any controllers to interact with the scene.  We could have similar to floor meshes for gazeable meshes perhaps :)  We already have the meshSelectionPredicate to create our own, so it's not that much work to add ourselves.  Your work on the controllers and VRExperienceHelper is great - thanks!

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