BlackMojito Posted December 12, 2017 Share Posted December 12, 2017 Hi All, As we know that with WebGL1.0, MSAA won't work if we do any post processing stuff. We must use FXAA instead. However FXAA can lead to jaggy edges, In WebGL 2.0, multisample render buffer is supported. So my question is whether it is supported now in Babylon? If not do we have plan to support it in the near future? Thanks JackFalcon 1 Quote Link to comment Share on other sites More sharing options...
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