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Drawing sprite from coords to coords


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Hi guys,

I want to draw a sprite (sort of a decorative line png, like 5 pixels wide and 200 pixels in height) from one coordinate to the another. 

So it needs to scale and rotate. 

Maybe if I set the pivot or anchor point (whats the difference?) I want something like drawSpriteToCoords(xSource, ySource, xDestination, yDestination)




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May the Math be with you!

Also, dont forget that "height = xxx" is actually setting "scale.y = xxx / texture.height" :)

var texture = new PIXI.Texture(brushTexture, brushTexture.frame.clone());
//now we have new texture!

var sprite = new PIXI.Sprite(texture);


//sprite.height = ..
texture.frame.height = Math.min(Math.sqrt(dx*dx+dy*dy), brushTexture.height);


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