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rotate stuff setPivotPoint just keep last point


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something like that  but with  rotate function in babylon  (i dont know that is possible) 

as i except the first sample most do that 

http://www.babylonjs-playground.com/#2SN4VZ#4 more effect


//step 1 rotate around 3 , 0 , 3

box.rotate(new BABYLON.Vector3(0.,1.,0.),0.2,BABYLON.Space.WORLD);
box.setPivotPoint(new BABYLON.Vector3(3.,0.,3.));
//step 2 rotate around 0 , 0 , 0
box.rotate(new BABYLON.Vector3(0.,1.,0.),0.01,BABYLON.Space.WORLD);
box.setPivotPoint(new BABYLON.Vector3(0.,0.,0.));
// but i just see the different result  around last pivot point
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