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Gopherjs and Phaser


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I've recently started to experiment with Gopherjs ( https://github.com/gopherjs/gopherjs/ ) for Phaser games. Idea was to write backend and frontend in same lang (I use go on backends I create for clients). Managed to recreate http://phaser.io/examples/v2/games/starstruck example in go without much trouble, but now I'm creating game template with states and can't properly add multiple states. When I console log the game.state.states object I see all my states, but it always starts last one no mater which key I use in game.state.start(). Anyone here with experience in Phaser and Gopherjs?  

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