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Weird VLS behavior.


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@Pryme8 According to the distance between the camera and the star, it looks like you reached the limit of the scattering method :)

More you go near the star more the scattering artifacts disappear. Unfortunately, you should use this post-process only with "enough big" objects on the screen, like this: https://www.babylonjs-playground.com/#AEBA7P#101 (using the default density value in this example)

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