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isInFrustum Undefined when changing isVisibility


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So I'm working on a 3d-asteroids game and I'm trying to stop rendering the ship when the game ends by setting the .isVisible property to false. When I set the property to false it stills renders the ship, but when I set the property to true it throws a "Uncaught TypeError: Cannot call method 'isInFrustum' of undefined" error.

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Ah so you can not set the visibility of a mesh with a parent that is a group. Now I just set the mesh._isEnabled property to false and worked :D, is this the proper way of not rendering meshes if its parent is a group instead? And whats the difference between using the two other than _isEnabled affects children and when would you use one over the other?

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