leanderr Posted January 21, 2018 Share Posted January 21, 2018 Hey guys, still after having read quite a lot on the boards here and having worked through the book "Learning Babylonjs" by Julian Chenard Im always feeling like hacking away on projects and building crappy architecture. I feel the Documentation should provide best Practices and Examples on: Manage your Renderloop When to apply Logic on objects and when globally or inside the Renderloop When to use Actionmanager, when Animations and when to hardcode Animations in the renderloop Switch in Between Scenes, Serialize and Load them including their and their objects logic Are there any good resources on this? Especially considering building bigger games and doing things in a proper and non-hacky but more sophisticated OOP way? Will Julien Moreau-Mathis' Book help me? I guess a lot of confusion on the messageboards could be avoided if well documented examples were given. Or if we could fund someone to provide them for the docs.. Best Regards Quote Link to comment Share on other sites More sharing options...
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