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Creating Game UI from Spritesheet & Atlas


ickyrr
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Hi guys, I just started coding using Phaser and so far, i'm really loving it. So, i'm creating my new game which has a main menu in it and I don't really know where to begin. I know there are lots of packages out there but I would really like to know the basics first before I dive into using tools that are basically "magic" to me. I have tried reading through the code of EZGUI to understand how I would get my desired output, but I haven't reached that level yet so it's quite challenging.

I have the spritesheet ready which I will be using for the game window (actually any window) that I got from the free Kenny assets:

preview_169.png

And what I want is for this to look a little like this, the problem is I don't know where to start. And I would like for the panels to be dynamic depending on the size of the content.

sample_22.png

I understand that creating the windows, panels, etc.. from any image editor and just be static, but scaling them in-game would affect their quality.

Any suggestions will do. I'm still new to Phaser and I would not mind trying out any advice you could give.

Thanks!

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