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sprite as a container


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How to set up transform of graphics? I want The size of the graphics Independent to the local coordinates of the sprite,for example:

var sprite = new PIXI.Sprite();

sprite.width = 10;

sprite.height = 20;

var grphics = new PIXI.Grphics();

grphics.width = 10;

grphics.height = 10;

I want get the size of grphics is 10*10.


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That's an illogical approach, if you can trasnform the container but don't want to transform the children then those children shouldn't be in that container to start with or that container shouldn't be able to transform, one or the other. You need to rethink your approach or probably explain what you are trying to achieve so we can tell you how to do it. 

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