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Rotate FreeCamera around Z Axis


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I'm stuck with something that I expected to be very simple: rotating an orthographic camera around its z-axis. Maybe there's something I don't understand but I was expecting to be able to do that but it doesn't work:

camera.noRotationConstraint = true;
camera.rotation.z = BABYLON.Angle.FromDegrees(angleInDegrees);

I tried looking at other posts on the subject and I'm now even more confused than I was... Is there a simple way to rotate such a camera?


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