Jean-Philippe Côté Posted February 5, 2018 Share Posted February 5, 2018 I'm stuck with something that I expected to be very simple: rotating an orthographic camera around its z-axis. Maybe there's something I don't understand but I was expecting to be able to do that but it doesn't work: camera.noRotationConstraint = true; camera.rotation.z = BABYLON.Angle.FromDegrees(angleInDegrees); I tried looking at other posts on the subject and I'm now even more confused than I was... Is there a simple way to rotate such a camera? Cheers! Quote Link to comment Share on other sites More sharing options...
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