DiV Posted February 11, 2018 Share Posted February 11, 2018 I'm using a compressed PNG for refraction postprocess, but it's just black and white noise, so I'd like to generate the texture instead. Is it possible though? I tried procedural textures from the library, but it only resulted in default checkerboard texture appearing. What am I doing wrong? And if procedural textures can't be used this way can I use my texture as a tile, so it wouldn't stretch across the screen changing the scale of the noise? var roadmaterialpt = new BABYLON.RoadProceduralTexture("customtext", 512, scene); var postProcess2 = new BABYLON.RefractionPostProcess("Refraction", roadmaterialpt, new BABYLON.Color3(1.0, 1.0, 1.0), 0.3, 2.0, 1.0, camera); Quote Link to comment Share on other sites More sharing options...
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