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Bug? sprite.body.collideWorldBounds = true


q12q13
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I don't understand may be it's a bug?!

 Using phaser-ce v 2.10.0

set world bounds (-400, -400, 800, 800)

this.game.world.setBounds( -400, -400, 800, 800 );

then create a sprite at position -200, -200

let block = this.game.add.sprite( -200, -200, 'block' );
block.anchor.set( 0.5 );
this.game.physics.enable( block, Phaser.Physics.ARCADE );
block.body.collideWorldBounds = true;

but in game world the sprite has position (0, 0)

if collideWorldBounds = false; then ok, position is (-200, -200)

if position is (200, 200) and  collideWorldBounds = true then ok, position is (200, 200)

 

 

 

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