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Speed zero

Andrey Zimin

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Both methods take the same parameters. You can always verify by looking at the class documentation:


That should remove linear and rotational movement.  If you don't have any joints you could try a forceUpdate(), but I have not found that necessary myself.  Otherwise you can sleep() and wakeUp() the physics impostor, but then it loses physics properties.  If that code doesn't work then can you reproduce in a PG?

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