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Changing Texture Frame updates all textures

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I am currently having an issue where changing the frame of a texture for one sprite is updating the frame of the texture on all my sprites. I want each sprite to use the same texture but be able to display a different frame of it.

(Please note I am using Pixi.js 4.5.1 as it doesnt break my game)

my code:

let outlineskin = resources["Resources/mask.png"].texture;
outlineskin.frame = new PIXI.Rectangle(20*number,0,20,40);
this.outline.texture = outlineskin;

but by changing the frame of mask.png it updates every sprite that has the texture mask.png to that frame.

I need to be able to constantly change the frame as the sprite moves.

I presume there is a better way to code this,

any help would be much appreciated

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