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PIXI.Sprite.call () passing an id of loaded texture atlas


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Hi, everyone. Could you advise how correctly pass id of image form atlas when you create class? 

Thank you in advance, 

My class code: 

var id= PIXI.loader.resources ["assets/images/sprites.json"].textures; 
function Tower() {
//var towerTexture = TextureCache["Tower_1.png"]//PIXI.Texture.fromImage() // this one works fine
PIXI.Sprite.call(this, id["Tower_1.png"]); // when i use like this i got error that  Cannot read property 'Tower_1.png' of undefined
this.x = 20;
this.y = 20;
Tower.prototype = Object.create(PIXI.Sprite.prototype);
And of course loader from main:
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