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Mesh.rotation and Mesh.worldRotation - out of sync?


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Here's a video that explains it better than typing it:



And here's the jsfiddle to play with:



Essentially, if I set Mesh.worldRotation initially, and try to use Mesh.rotate (local rotation) afterwards, the rotation is indeed relative and local on the correct axis.


However, if I set Mesh.rotation initially, and try to use Mesh.rotate afterwards, the rotation doesn't respect the actual rotation of the object - ie: Mesh.worldRotation isn't updated from that initial setting of Mesh.rotation it seems like


Deltakosh didn't have time today to look as he's heads down on a project so I was hoping to see if anyone else could have a look,


Thanks much,



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