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Can we link a GUI Control with a TransformNode?


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In the typescript it is explicitly an AbstractMesh, but I also tried in your PG and got an error:
h.getBoundingInfo is not a function.  I think it's from here:

That getBoundingInfo() method starts on AbstractMesh:

That method is not available on Node (That AbstractMesh derives from).  Although, I don't see why it couldn't work for a Node.... the short answer is no.

edit: can you get away with an empty mesh what you are trying to do?

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