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Help with rotating sprite from current rotation


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Does anyone know how to rotate a sprite from it's current rotation? I'm having a Math brain fart. 

Here is my Sandbox example of the issue: http://phaser.io/sandbox/HhWNhhmR/play

The sprite rotates around it's center when you drag it, but it always snaps to the mouse. How can we rotate it from where it currently is? I would love to have it respond in a similar way that PropellerJS works.


As a bonus, it would be awesome to add the inertia and stepped angle constraints. 



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