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collision issue with 1.1.4


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hey Rich,


great work, things are looking good. 


I've been updating Nadion to 1.1.4 and my sample has an issue with collisions - if the two sprites collide on the same Y (e.g. they run into each other on the ground), no collision is flagged, no separation occurs and my callback is never called. but if they don't have the same Y (e.g. one of them is jumping) then they collide correctly and my callback is called.


(also, related, but not seemingly the cause of this: Phaser.Physics.Arcarde.intersects() doesn't return a value)


lmk if you'd' prefer a github issue



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