jcs Posted February 5, 2014 Share Posted February 5, 2014 hey Rich, great work, things are looking good. I've been updating Nadion to 1.1.4 and my sample has an issue with collisions - if the two sprites collide on the same Y (e.g. they run into each other on the ground), no collision is flagged, no separation occurs and my callback is never called. but if they don't have the same Y (e.g. one of them is jumping) then they collide correctly and my callback is called. (also, related, but not seemingly the cause of this: Phaser.Physics.Arcarde.intersects() doesn't return a value) lmk if you'd' prefer a github issue cheers! Link to comment Share on other sites More sharing options...
rich Posted February 5, 2014 Share Posted February 5, 2014 Yeah an issue would be good. I plan on releasing 1.1.5 really quite fast for thing like this. Link to comment Share on other sites More sharing options...
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