Jump to content

GPUParticles are not reset after targetStopDuration


Recommended Posts


I switched to the new GPUParticleSystem, and I noticed, that the particles freeze on the screen in their last state, when the targeStopDuration was reached. This doesn't happen when using the normal ParticleSystem.

Is this a bug, or intended behaviour?

Here's a playground example:


(left box is normal ParticleSystem, right box is GPUParticleSystem, both using identical settings)


Link to comment
Share on other sites

Has this been fixed? I saw your commit about adding support for stop and die on gpuparticles, but it doesn't seem to be working. The targetStopDuration just stops the particles and does not reset them as the normal particlesystem variant does. Also by manually calling the reset() function, the gpu particle get visually removed, but still seems to use a draw call each until I restart the game. I'm using the current nightly version you've just published.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...