Vorion Posted March 4, 2018 Share Posted March 4, 2018 Hi, I switched to the new GPUParticleSystem, and I noticed, that the particles freeze on the screen in their last state, when the targeStopDuration was reached. This doesn't happen when using the normal ParticleSystem. Is this a bug, or intended behaviour? Here's a playground example: http://www.babylonjs-playground.com/#7H1RN9#2 (left box is normal ParticleSystem, right box is GPUParticleSystem, both using identical settings) Thanks Quote Link to comment Share on other sites More sharing options...
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