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broken meshes when copying JS-code from PG to app


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Thanks for yout reply,

yes, I´m using the latest version.

For the PG example with the complex pallet rack upright I don´t use any loaders.

But I could locate the problem for my other model: input values come from textboxes

and i didn´t parse the values to integers.

Unfortunately this is not the point for my other model.

I´m gonna debug the hole js in my app.



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