projectcs Posted March 11, 2018 Share Posted March 11, 2018 I was unable to transform mesh instance if the original mesh had a shader material. Is this a bug? I have created a playground example using box mesh. If you open the debug -> mesh panel, you realize there are 6 meshes, but only 5 are displayed. This is because one of the instances in the second row was not transformed properly. On the other hand, clones of meshes with shader material can be transformed properly. https://playground.babylonjs.com/#B2NZ1M#1 Quote Link to comment Share on other sites More sharing options...
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