rockefeller Posted March 11, 2018 Share Posted March 11, 2018 Is there a way to generate custom mipmaps for a texture and save it? For instance, Unity preblurs the mips of a cube map (using specular convolution) in order to accurately simulate roughness. https://docs.unity3d.com/Manual/class-Cubemap.html Quote Link to comment Share on other sites More sharing options...
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