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Tilemaps using csv files


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We have a game using Flixel that we are now trying to port to Phaser.

 

The game uses tilemaps made in Dame exported to simple csv files, like this:

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,00,0,0,0,1,1,1,1,1,1,1,1,0,0,0,00,0,0,0,1,1,1,1,1,1,1,1,0,0,0,00,0,0,0,1,1,1,1,1,1,1,1,0,0,0,00,0,0,0,1,1,1,1,1,1,1,1,0,0,0,00,0,0,0,1,1,1,1,1,1,1,1,0,0,0,00,0,0,0,1,1,1,1,1,1,1,1,0,0,0,00,0,0,0,1,1,1,1,1,1,2,1,0,0,0,00,0,0,0,1,1,1,1,1,1,1,1,0,0,0,00,0,0,0,1,1,1,1,1,1,1,1,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

My question is now, are there any examples to show how to make tilemaps like this work in Phaser? In theory this might be possible but I have seen no examples of it working, only examples using Tiles and json.

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