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StaticTilemap shrinks tiles


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I'm not sure if this is a bug or expected behaviour:

this.load.spritesheet('level_tm', 'level_tm.png',{ frameWidth: 32, frameHeight: 32 });
this.map = game.make.tilemap({ key: 'map' });
let groundTiles = this.map.addTilesetImage('level_tm');
this.groundLayer = this.map.createStaticLayer('Ground Layer', groundTiles, 0, 0);

This creates a layout of the tilemap where the tiles are really small. 

Note that If I replace createStaticLayer with createDynamicLayer the result is as expected. 

Did I forget to specify the tileWidth and tileHeight somewhere? If so, why does it work for "createDynamicLayer"




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I found a way to make it work:


this.load.spritesheet('level_tm', 'level_tm.png',{ frameWidth: 32, frameHeight: 32 });


this.load.image('level_tm', 'level_tm.png');

Fixed it. Though I still expect the first to also work (because for DynamicLayer it works fine - and I don't see why the first would be invalid)

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