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Slow performance with tilemap.


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I made a script to draw map from dungeon keeper game.

I use the tileset extract from the game to draw it. Just for fun =)

To draw the full map i need a huge stage of 8160x8160. (85*3*32px) So i draw only a part of map.

But CPU up to 100%  when i move mouse or keyboard...

I use chrome and the last release of pixijs 4.7

I don't unsterdand. Can you help me to optimize my script ? 

Sorry, i don't speak english very well...




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