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[SOLVED] Can't get KHR_MATERIALS_UNLIT working in GLB file


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I'm trying to display a GLB mesh and make it unlit.  I built the GLB file with KHR_MATERIALS_UNLIT.  I can confirm by looking at the binary and you can see those actual words in there.  Its meant to look like this:

but it looks like this instead https://playground.babylonjs.com/#9T5Z53

Does anyone know how to make this unlit?

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6 minutes ago, aWeirdo said:

Hi @ozRocker

I'm not quite sure if this is what you mean, using disableLighting & emissiveTexture/Color will stop the mesh being affected by light shaders,

:o  That is the greatest solution eva!!!  What a champ!

Thanks mate.  I tried playing around with every property but I didn't know about this 

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  • ozRocker changed the title to [SOLVED] Can't get KHR_MATERIALS_UNLIT working in GLB file

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