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debug.renderPointer not working in chrome/ mobile chrome


Amawuff
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Hi everyone, new to the forum and the framework, so I'm just getting started.  But it seems  for some reason when i use debug.renderPointer, or any other debug render for that matter, it doesn't show up in chrome or chrome for android. I'm using the latest version of phaser and chrome 32.0.1700.107 (up to date) for mac.  all the debug stuff works just fine in safari. here is my code:

 <script type="text/javascript">    window.onload = function() {        var game = new Phaser.Game(800, 480, Phaser.RENDERER_AUTO, 'sandbox', { preload: preload, create: create, update: update, render: render});        var logo ;         function preload () {            game.load.image('logo', 'graphics/phaser.png');        }        function create () {            game.stage.backgroundColor = '#454645';            logo = game.add.sprite(game.world.centerX, game.world.centerY, 'logo');            logo.anchor.setTo(0.5, 0.5);            logo.alpha=0;            //game.add.tween(object).to({properties},time,easing,autoplay,delay, repeat,yoyo)            game.add.tween(logo).to( { alpha: 1 }, 2000, Phaser.Easing.Linear.None, true, 0, 0, false);            logo.inputEnabled = true;            logo.input.enableDrag(true);        }        function update() {               }        function render() {        game.debug.renderPointer(game.input.mousePointer);        game.debug.renderPointer(game.input.pointer1);        game.debug.renderPointer(game.input.pointer2);        }    };    </script>

 

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